Mayhem Brawler II Dev Diary #9 – Backgrounds
How is it going, Brawlers? Today, we’ll dive into the backgrounds of Mayhem Brawler: Best of Both Worlds. Who is Rabia? I’ve been part […]
How is it going, Brawlers? Today, we’ll dive into the backgrounds of Mayhem Brawler: Best of Both Worlds. Who is Rabia? I’ve been part […]
When designing a game’s cover art, it’s important to take a deep breath. The cover serves as the game’s first introduction to the outside […]
Fantastic News! Today, we are thrilled to announce a monumental partnership that will elevate our upcoming release, Mayhem Brawler II: Best of Both Worlds, […]
Hello Brawlers! We were thrilled to present the first playable demo of Mayhem Brawler II: Best of Both Worlds at Gaming Istanbul (GIST). You […]
Hero Concept proudly presents a perfect fuse of ’90s arcade vibes and modern rogue-lite mechanics: time transition-themed Mayhem Brawler II: Best of Both Worlds, […]
Oh, are there even more? Yes, there are! You keep seeing us often because we always bring good news—specifically, Character Concepts for Mayhem Brawler […]
Howdy? 🤠 It’s Dilailah once again! You might remember me from the Character Concepts developer diary, where we discussed creating captivating characters. Well, I’m […]
Beyond Color Swapping Until the late 80s, the beat ’em up genre had secondary heroes with a color swap technique due to the limitations […]
Hello there! My name is Dilailah Beste Kuzu and I am the Character Concept Artist at Hero Concept. In this new Developer Diary, we […]
How is it going, brawlers? Today we’ll dive into the animations and pipeline process of Mayhem Brawler II: Best of Both Worlds. Who Is […]