Hello Brawlers! We were thrilled to present the first playable demo of Mayhem Brawler II: Best of Both Worlds at Gaming Istanbul (GIST). You were ready and willing to participate, descending upon the vibrant stages to try out our game. In addition, you were eagerly waiting for our creative director, Serkan Özay‘s seminar. The atmosphere was electric, and the anticipation palpable. After months of hard work, we finally witnessed the birth of our game.
Our team had poured their hearts and souls into crafting “Mayhem Brawler II: Best of Both Worlds.” Now, it was time to share our creation with the world.
Very First Reviews at Gaming Istanbul (GIST)
The journey to this moment had been filled with challenges and triumphs. We had spent countless hours perfecting every detail, from the comic book-style art to the kick-ass soundtracks that would immerse players in the game’s urban fantasy world. We knew we had something special and couldn’t wait for gamers to experience it.
A Visual Masterpiece
First of all, yes, we were expecting compliments on our visual design as we improved our designs following your feedback, especially on our Discord Channel. We pride ourselves in our two-way communication with our community. The positive comments and appreciation we received for our visual design were validation that the countless hours our team spent refining every pixel and crafting the intricate details of the game had not gone unnoticed. Our commitment to creating an immersive urban fantasy game with stunning visuals is evident. Your compliments fueled our passion to continue pushing the boundaries of visual storytelling in gaming, and we’re excited to see how players will immerse themselves in our visually stunning universe.
Devs are Watching!
Secondly, we were looking for reviews and feedback for our gameplay. The very reason we were showcasing our demo was to have input directly or indirectly from your experience. Yes, our developers were friendly, but they were there to watch you play and take notes. Your feedback on gameplay mechanics, controls, and overall gaming experience was invaluable. As avid gamers, we understand the importance of player input in shaping the final product. Your insights and observations helped us fine-tune the balance, pacing, and challenges within “Mayhem Brawler II: Best of Both Worlds.” Every comment, suggestion, and critique became a stepping stone towards making the game even more engaging and enjoyable. We believe that the best games are co-created with the gaming community, and your feedback solidified our commitment to this collaborative approach.
Lastly, we were there to ask you to wishlist our game kindly. You can also do so by clicking the links below.STEAM STORE PAGE - ADD TO WISHLIST PLAYSTATION STORE PAGE - ADD TO WISHLIST
Gaming Istanbul (GIST) provided the perfect stage for this momentous occasion. Surrounded by fellow gaming enthusiasts and industry professionals, we were inspired by the passion and energy that filled the air. It reminded us why we do what we do.
The Meta is Real!
Did you hear the news? The Mayor of Istanbul, Ekrem İmamoğlu, surprised everyone by trading his political suit for a gaming controller at Gaming Istanbul (GIST). He immersed himself in Mayhem City by becoming the Mayoral Candidate of She Wolf in “Mayhem Brawler II: Best of Both Worlds.” It was quite a spectacle to watch as the Mayor unleashed his inner gaming beast and skillfully navigated the chaotic streets of the urban fantasy realm. It shows that the gaming world blurs the boundaries of reality, and Meta truly is Real, as Elbormes said!
A Tournament with A “Stellar” Cosplay!?
The Mayhem Brawler II: Best of Both Worlds tournament at Gaming Istanbul (GIST) was electric. Gamers from all backgrounds battled it out in Mayhem City, and the winner received a grand prize – a gaming chair. It was a celebration of gaming skills and community.
Gaming Istanbul (GIST) was graced by the “Stellar” cosplay of Selin, as one of the iconic characters from “Mayhem Brawler II: Best of Both Worlds.” Selin embodied Stellar’s determined spirit, perfectly capturing the character’s essence. It was another moment where fiction and reality converged. Stellar came to life, leaving an indelible mark on the hearts of all who witnessed this stunning cosplay.
Fun Fact: Many of our Gaming Istanbul (GIST) visitors thought our Programmer, Özge Kocaoğlu, inspired the She Wolf’s design.
A Placement Test at the Same Time!
Our team was actively engaging with the players during the tournament, while our creative director, Serkan Özay, participated in an Indieway seminar titled “Art Direction in Indie Projects,” which was being held simultaneously. Our presence at the Gaming Istanbul (GIST) was perfectly aligned with the Best of Both Worlds theme.
We Had Fun!
Our developers were having a blast, and their joy was infectious. As the chaos of Gaming Istanbul (GIST) swirled around us, our team found moments of pure, unadulterated fun. Our developers were not just working behind the scenes; they were actively participating in the celebration of gaming. They engaged in friendly conversations, exchanged ideas, and tried out new games with infectious enthusiasm.
Ultimately, it wasn’t just a game we were unveiling; it was a piece of our hearts and souls.
Thank you to the passionate gamers who shared their excitement, the dedicated developers who brought their creations to life, and the vibrant community that embraced us. Your energy, feedback, and support have fueled our spirits, inspiring us to continue crafting immersive worlds and unforgettable experiences. Until we meet again…