Doughlings: Invasion Developer Diary – Part 2: Visuals
Hello again! Last time we talked about design approach of Doughlings: Invasion. This time we want to talk about how we approached the visual […]
Hello again! Last time we talked about design approach of Doughlings: Invasion. This time we want to talk about how we approached the visual […]
Hello! It’s been a while since we published a dev diary but we are making our second title these days and we want to […]
This week we want to to give you an insight look into the targets and the design approaches behind it. Let’s begin. I thought […]
When you are developing a game, you focus on many things like the gameplay, graphics, story or characters. By today’s standards, the sound and music […]
When you design a game, one of the first things you do is to decide how players will play your game. Will it be […]
So, here we are again after a great weekend. Last week was very important for us because we did the first reveal of Doughlings […]
Hail to all concept art lovers, We are dedicating this week’s dev diary to all art geeks out there because our design team worked […]
Testing, testing, and testing… These 3 words may be the most important part of developing a game: Level design. When you are creating something, […]
First of all, thank you for all the support from all Doughlings social media channels. We are humbled to see your likes and comments […]
And here we are ladies and gents. We would like to welcome you to our first Developer Diary of Doughlings: Arcade. As you know, […]